(Avatar) In all my years on the sea, I had never seen its like. Magic POW: 500 Magic Points: 100 Spells: Augury, Bestow Glimpse of Truth, Chasm to Hell, Curse of the Rat-Thing, Dread Curse of Azathoth, Fist of Yog-Sothoth, Wrack; and, knows all other spells writ or yet to be written. Thus, the Small Crawler will awaken those who dwell beyond and bring them. As necessary, it may use its freezing touch (see above) to inflict damage and subdue. One must assume that this entity remains in a state of sleep or stasis, able to interact with life in and around the water in which it lies, but unable to move from the water, although this is pure conjecture.
Malleus Monstrorum | Roll20 Marketplace: Digital goods for online Your other teammates should focus on dealing with the hordes coming at you, as trust us, there will be hordes.For a feat build, were looking to get as many benefits and bonuses from Warp Charges and Brain Bursts as possible. Such events are rare, seeming to happen once every 100 to 500 years. It reforms in its Antarctic lair in 4D10+40 years. In tracking down Mythos lore, tomes, and artifacts, characters may unwittingly contact and refer to members of the Daughters of Dust. Animals easily fall under its mental faculties, effectively functioning as physical extensions of the entity to carry out its whims. This set ranks among the best of the best in Call Of Cthulu. It reforms in 50 days. Each night, the person dreams of the Abyss of Yhe (1 Sanity point loss), with continued proximity (3+ days) causing the dreams to increase in intensity and horror (automatic Sanity loss of 1D4 points) and requiring the person to attempt a POW roll each night while the idol remains in their possession. Regenerates 1D3 hit points per magic point spent in healing itself (death at zero hit points). Magic POW: 350 Magic Points: 70 Spells: Call Lightning, Control Elements, The Red Sign, Summon/Bind Dark Young, Wrack; others as the Keeper desires. It reforms, out between the stars, in 1,000 years time. Victims may wriggle or break free with an Extreme DEX or STR roll (but may still have to contend with fall damage). The Dragon's Trove will be happy to sell high end RPG products for you. This lets us give you the PDF when you get the printed copy. A grotesque un-light swelled, like a smoky darkness that reached throughout the room and into our hearts. How big is this Deity? Should just a splinter of the entity be summoned to Earth great disaster is likely to follow, as this could be enough to devastate one or more cities. Sanity Loss: 1D8/4D10 Sanity points when encountering the Wailing Writher. It is clear that those who work against Yigs will and those who would harm a snake may find the Curse of Yig on their heads. Fighting 100% (50/20), damage 4D6 Armor None; may expend magic points to gain armor points (one for one basis); such armor points last for the duration of a single encounter. 196 DEITIES OF THE MYTHOS Other names: none known. Little is known of such matters, only that if this interpretation holds any truth then such aged beings may be far greater in magnitude and scope and beyond all hope of understanding. For persons affected, a Hard POW roll throws off such altered perceptions and effects (at the Keepers discretion). Across its body ran strangely colored flames, suggesting it was ablaze, yet this ever-burning fire seemed to be fueled from within, pulsing in rhythm with the things motions and movement. Bast is a formless thing, who only takes physicality through human perception. While effective, this land-based assault is rarely employed or needed. Those who seek out Cthylla will surely come to the attention of this sect, who jealously guard against exposure. They detail a cult that worships the Skinless One, an entity somehow connected to another being of godhood known as Nyarlathotep. Many of these tentacle-limbs ended in hooked claws, although two were wing-like in nature. Cult Chorazin does not appear to be worshipped in its own right, although having a name, it appears as a manifestation of Cthulhus will. These beings psychic resonances filter into human dreams and minds, taking shape and channeling cosmic secrets of what was, what is, and what shall be. As to how Atlach-Nacha may appear to other races or in other dimensions is uncertain. Thus, it takes an imposing human form (said to 10 feet/3 m tall) when appearing to humans, and most likely takes a different form when manifesting to alien races. YIDHRAS AVATARS POW MP STR CON SIZ DEX HP DB Build MOV Madam Yi 110 22 110 300 80 180 38 +1D6 2 10 / 15 flying Y hath 100 20 160 380 160 150 54 +3D6 4 8 / 25 flying Yolanda 100 20 100 200 60 90 26 +1D4 1 9 Monstrous Form 100 20 140 200 100 80 34 +2D6 3 8 Note: all of Yidhras avatars may employ any and all of Yidhras true-form powers. Grab (mnvr): grabbed by a tentacle, the target suffers 3D6 crushing damage per round thereafter. Indeed, at least one museum has experienced some quite unpleasant outcomes from taking delivery of such an idol. Combat Attacks per round: 1 (energy discharge or physicalstrike, strangle, and so on) Able to control other devices, the avatar may command external machines to cause harm (at a cost of 5 magic points), such as causing a steam engine to suddenly spew out scolding stream (1D6+2 damage) or an electrical device to discharge a serious electric shock (2D6+1 damage, plus potentially stunned for 1D6 rounds if a CON roll is failed)damage will vary depending on the machine and should be determined by the Keeper (usually ranging from 1 to 4D6 damage). Cthulhu Mythos skill points: assume 5- or 10-point increments at a time. Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. It is said that this avatar may only take form when summoned through the workings of a particularly powerful spell, requiring a mass of worshippers all expending of magic points to its call. Just before the Messenger appears, the sky darkens and appears to become leaden, while all sound in the area becomes muffled or unnaturally silent. The victim may attempt to escape with an Extreme STR or DEX roll. Direct contact with this entity would probably arise only through the machinations of its followers, although those having use of a Gate may inadvertently find themselves in the Old Ones domain. Adding fuel to the fire, sailors journals speak of strange dreams and nightmares affecting whole crews, as well as curious weather patterns that seem to appear from nowhere, heralding the appearance of unwholesome colored mists drifting toward their boats. The possession is permanent (or lasts as long as Tulzscha desires), but can be broken using certain banishing spells. Coming into contact with a chosen one provokes a loss of 0/1D6 Sanity points. To date, no word has appeared to suggest the group has achieved their aims. bullets). Unless forced to look away, a person may be unable to stop this rapid accumulation (requiring a POW roll to stop oneself ). If affected, are charmed and unable to take any action that would cause the Queen harm, perhaps to the extent that they would throw themselves in harms way to protect her. PROFILE: THE BEAST / FACELESS GOD Sanity Loss: 1D6+2/2D10+2 Sanity points to see the Beast/ Faceless God. Accueil; A propos de nous; Nos produits; Contactez-nous; Accueil; A propos de nous; Nos produits; Contactez-nous In theory, should a portion of Azathoths dreaming mind be turned toward humanity, it may fashion an avatar more per 5 minutes. PHAROL (Lesser Old One/Unique Entity) Cult A small cult of humans seeks to worship Pharol. The entity has not slept nor is waiting in some deep tomb for the stars to come rightit is active now and has always been. In regard to such concerns, mediums, spiritualists, and those of a New Age persuasion may pose particularly ripe subjects for Qyth-azs attentions. Crossbones #3: Grave Consequences. Cthulhu. In Fallout: Wasteland Warfare, players build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked cars. It reforms in Tindalos in 1D100 years. According to historical accounts, a vexillation (detachment) of Roman soldiers discovered an ancient stone door while undertaking maneuvers in Britain. Those able to placate, navigate, or battle their way through its spawn may attempt to treat with Abhoth. Powers Eihorts Bargain: a human brought before the entity (or those who unwittingly find themselves there) is held in place (through fear if failing a Sanity roll), allowing Eihort to pose a number of questions. How intelligent is a Mythos god? Sanity Loss: 1D6+2/3D6+2 Sanity points. It reforms in 10D100 years. Absorb Others: envelopes a person and absorbs them (costing 10 magic points); the procedure taking 6 rounds and may be halted before completion; once absorbed, hit points, STR, and CON are doubled for 1D6 hours. About the base of the tentacles, the skin rolled back to reveal huge saucer-like eyes, some eight in number. Usually, its face is hidden behind the Pallid Mask, an expressionless yet hideous visage that sometimes seems to be its real face, while, at others, the mask is removed to reveal a mass of tiny pseudopods. Praise be his name. The Daughters of Dust is possibly the only true cult devoted to Quachil Uttaus. None may stand before it. The second statue, encountered as we made our way into the inner sanctum, showed a more frightening aspect. Magic POW: 150 Magic Points: 30 Spells: none. Check out our current Pendragon products. There remains the possibility of certain Mythos races, such as the Great Race of Yith and the elder things, possessing an awareness of Pharol. 56 DEITIES OF THE MYTHOS Cult Powers Mind Control: may read and control the minds of animals and humans. The power does not afford any change to overall SIZ, though, so such doppelgangers may seem strangely proportioned. bullets). VACH-VIRAJ INCANTATION (SPELL) Cost: variable magic points, 10 POW, 1D10+3 Sanity points. Whether this so-called Sixth Sathlatta enables physical travel is uncertain, as the tales suggest the journey is one of dream and nightmare. For many, Ythogtha is given token praise during their rites and ceremonies in adoration of Great Cthulhu, but little else. Hit Points: 160 Damage Bonus (DB): +16D6 Build: 17 Move: 20 flying Powers Create/Summon Nagae: at the cost of 5 magic points, 1D6 nagae appear where Cyegha desires. TYPICAL PHYSICAL MANIFESTATION: KEEPER OF THE MOON-LENS STR 275 CON 300 SIZ 400 Encounters While it is possible for this avatar to appear elsewhere, encounters seem most probably for visitors to Goatswood (at least at certain times of the year). Some deep one communities are believed to give offerings to the deity, which is seen as having some kinship with Leviathan (Cthulhu), while idols have been found in the remains of mi-go outposts. TYPICAL PHYSICAL MANIFESTATION: TULZSCHA Magic POW: 75 Magic Points: 15 Spells: Animate Flesh Thing, Augury (variant), Bestow Glimpse of Truth, Call Forth the Worm, Contact Ghoul, Contact Human (variant), Deaths Breath (variant), Embrace of Yog-Sothoth, Touch of Decay; others as the Keeper desires. Those unaffected may bring a colleague to their senses by inflicting one or more points of damage, although the charmed individual may naturally resist what they consider to be an attack. With over 250 entries to inspire countless adventures. Working and corrupting from within, these Shub-Niggurath cultists used their positions to effectively create and operate a secretive inner-cult where they could worship in undiluted fashion. A recent count shows that he has produced more than 1,000 cthulhuoid illustrations. At a cost of 10 magic points per round, this form can interact with objects and inflict physical attacks, although Tsathoggua rarely does so. Vorvadoss, the one of flames Sanity Loss: 0/1D4 to 1/1D6 Sanity points to encounter Vorvadoss in semi-human form; 1D6/3D10 Sanity points to encounter the Elder God in natural form. Believed to be an avatar or some form of emanation from Great Cthulhu, the appearance of BMoth appears rare, with but a few accounts set down in text. TYPICAL PHYSICAL MANIFESTATION: IDH-YAA Powers Cosmic Wisdom: those who behold the entity may be blessed with cosmic wisdom. If bursting after six or more months, the organic matter takes on a more horrific form, appearing to have vestigial human-like (though clearly not human) limbs, provoking a Sanity roll (1D6/1D10 loss) and inflicting 1D6+2 damage. Hello, I was scraping Remuz RPG Archive so that the data would not be lost, but the site has recently closed and switched . Cosmic Knowledge: like water running from a faucet does the true knowledge of the cosmos pour from Yog-Sothoth, 233 CHAPTER 2 Yog-Sothoth, opener of the way m a l TYPICAL PHYSICAL MANIFESTATION: YOG-SOTHOTH STR n/a CON 2,000 SIZ varies* DEX 05 *SIZ varies from 05 to 2,000; average manifestation may be SIZ 100 or 1,000. Combat Attacks per round: 3 (claws, bite) Bast transforms human-seeming hands into cat-like claws while growing long and sharp teeth. Fighting 80% (40/16), damage 4D6 per tentacle Grab (mnvr) 80% (40/16), held, damage 7D6 (see above) Crush 50% (25/10), damage 13D6 Armor 10-point hide and otherworldly material. If true, one may suppose Idhyaa is bound by either Elder magic or cosmic forces, drifting slowly on the aether through space, and gives reason as to why the deity did not follow the other Old Ones in coming to Earth. On occasion, living humans may be found worshipping Glaaki and working with its undead minions. Most times, the entity does not respond to calls, and requests for help are ignored. bullets). Cult Han has little in way of earthly human cults, but some of the Cult of Yig venerate its name. For those humans nearby, the messages are clear and unambiguous, though often primal in their intensity; while for the rest of humanity, who live far above Abhoths grotto, such messages are vague, dreamlike, and more like an inaudible whisper. The full moon seems to hold particular relevance for most of Shub-Nigguraths cults, with rites held monthly and which tend to dissolve into riotous orgies, although some cults lean to a more highbrow form of worship, with complicated ceremonies that appear more in line with the workings of high magic. One particularly insidious cult, named The End, sees Shub-Niggurath as a form of perfection, and believes that after reaching maturity the body is no longer perfect; thus, members seek to give their lives to their god at the peak of their perfection (sometime around age 20), or (more commonly) seek to hold back the aging process through artificial (sometimes magical) means. Said to be a huge fire vampire, it is usually pictured as a mass of gaseous blue flames, and scholars report that it dwells near Powers Heat: Fthaggua burns at 2,012F (1,100C), able to sets flammable objects alight with its touch, and causing from 2D6 to 8D6 burn damage, dependent on the severity of its touch. 82 DEITIES OF THE MYTHOS - G - Coterie: when traveling between worlds (at a speed of one light-year per day), 4D10 fire vampires accompany Fthaggua. Manipulating the fabric of space-time, it sends through portions of itself to feast on life. It is said to reside in a temple known as the Amber Chambers that sits upon the Plain of ULong, which may be a derivation of Leng. Scholars remain uncertain as to whether these entities are distinct and coincidentally have the same name, or whether the within the wisdom of the Lakota peoples is some deep truth concerning this Old One. Perhaps seeing Ghatanothoa reveals some portion of this truthso awful as to destroy a person where they stand. / / / / / ) ) ) ) ) Damage M i n i o n M a s t e r MINION ONE Name Description SAN Loss STR CON SIZ DEX APP EDU s h e e t MINION two Name Description SAN Loss INT POW MOV STR CON SIZ Hit Points Damage Bonus Powers DEX APP EDU INT POW MOV Hit Points Damage Bonus Powers Attack Skill Damage Attack ) %( / ) %( / ) %( / ) %( / ) %( / ) Armor Skills Magic Points Spells Magic Points Spells MINION three STR CON SIZ Damage / Armor Skills Name Description SAN Loss Skill %( DEX APP EDU MINION four Name Description SAN Loss INT POW MOV STR CON SIZ Hit Points Damage Bonus Powers DEX APP EDU INT POW MOV Hit Points Damage Bonus Powers Attack Skill Damage Attack Skill Damage %( / ) %( / ) %( / ) %( / ) %( / ) %( / ) Armor Skills Armor Skills Magic Points Spells Magic Points Spells copyright 2020 Chaosium Inc. 223 CHAPTER 2 m a l Powers The Black: sends forth its blood, as a weapon, a blessing, or as a sentient portion of itself. Paralysis: when successfully hit with one of its limbs, the target is immobilized if they fail an Extreme POW roll (magical wards or forms or protection may reduce the difficulty of this roll). The Mother of Pus is a Lesser Outer God composed of slime, tentacles, eyes, and mouths. n/a Armor None. From his foul mouth I heard of the deathly chill air that heralds Mordiggians arrival, of the manner in which it sucks light and color from its surrounds, and how it appears as a huge and worm-like fetid darkness yet changes shape in an ever-spiraling array of forms, growing coiling cloud-like limbs of reaching tentacles, and sometimes appearing as an eyeless head upon the limbless form of a demon. Life side-blinded me with my kid, new job, moving, hospitalization and surgery, and other things. Such carers are mentally linked to the brood carrier, able to sense when that person is in danger or requires help. Other names: Arwena, Babalon/Babylon, Lady of Abominations, the Huntsman, the Red Woman. It does not roam, casting death with its passing, but rather lingers in a single location, surrounded by a dense mist or fog, and waits for those who would seek death to come. Little is said of the outcome should such pieces of the Great Old One be allowed to congregate and form a new totality, but one can assume a most dire result. The two volume slipcase is available . 10. Lilith is believed to share some connection to Nyarlathotep, although this link is thought to veer close to antagonism and enmity. 156 DEITIES OF THE MYTHOS BLOODY TONGUE, THE DWELLER IN DARKNESS, THE An enormous black-red humanoid form with three legs, a pair of clawed arms, and a single enormous blood-red tentacle in place of a head. If reduced to zero hit points, Saaitii collapses, its body splitting open to release foul liquids, while its will returns to its dimensional lair. At the Keepers discretion, it may hijack such summonings, cutting in and appearing in place of the intended being. Otherwise, deep one hybrids and the far-ranging work of the Cthulhu Cult are likely to bring notice of this entity. Each is unique, bringing its own advantages and disadvantages. Such visions seem to reflect or parody earthly forms, perhaps the viewer translating the Old Ones shape and features through the prism of their own rationality. Cult Aphoom Zhah has no organized human cult, although it was worshiped by the ancient voormis, and still today by the 25 CHAPTER 2 Aphoom Zhah, the icy gray flame m a l Sanity Loss: 1D4/1D10+2 Sanity points. Sanity Loss: 1/1D10 Sanity points. Known human cults operate in the Severn Valley area, specifically in the cities of Brichester and Camside. Such psychic messages or forces are like waves of strange power that can travel to the outer reaches of space-time and affect planets and their inhabitants. They reform in 1,000 years. Then, an enormous black shadow falls across everything and the Messengers writhing mass appears, clawing its way into this dimension and down out of the sky. Said to watch over all things, Yibb-Tstll appears to some to be an immobile register of the cosmos, a library of knowledge one might say, that rarely acts to intervene in the lives of lesser beings.