Thank you for the awesome write up. Sentinel. Star Wars: Knights of the Old Republic 2 builds | Pocket Tactics. STR is probably your biggest stat being your damage output. And thats why weve written this guide. Use This Build If : You need to take down other force users with ease! A pretty balanced build would look like this: STR: 16, DEX: 12, CON: 16, INT: 8, WIS: 12, CHA: 10. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. RELATED: Things We Love About Star Wars: KOTOR On The Nintendo Switch. There are three different potential starting classes to pick from. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. This build uses the Scout and Consular classes. Information about your use of this site is shared with Google. Definitely not in a melee build - even a build deliberately investing in INT to cripple me was able to beat the game. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. This is completely doable, provided the following two conditions are met: 1) You attack him from behind (damage bonus. Consular. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is an attempt to grind out a min maxed soldier guardian build that pushes 13 persuade and 17 repair just because. Your Heavy Armor prevents you from using certain Powers like Speed right? *Caster ability remains unchanged by stated shout. 2 Award Favorite Share Introduction Just because of this and that bonus XP you get when you have her in party,she isthe most useful companion in my opinion. The extra attacks will devastate most enemies. Sweet! This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. I went for Exile Crystal and Qixoni Crystal, but Qixoni can be replaced with any other which has more Damage. Of course, players can tweak all of these suggestions to their heart's content. Besides, it's better to beef up other Attributes like Strength and Constitution in the beginning. When you become a Weaponmaster, get all the Superior Lightsaber Specialization feats first, then. An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. Hope i gave you some good tips any other q's just ask me, P.S. This is a good build to spend some (17) points on Repair to get HK 47. How can I tell companion influence level in KotOR 2? Guardian will allow for Force Jumps; this prevents players from having to sneak all the way to an enemy. rev2023.3.3.43278. If you dont want it, just go for anything with Strength or Wisdom bonus. What about equipment and upgrades? Consular. There are six of these three light side and three dark side. Focus on Wisdom, Dexterity, and Constitution points. Please see the. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. Also if you REALLLLY want to use force powers and nothing else you should pick dark side. His Tech Specialist levels also don't stack with his Jedi . I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. Slinging Force powers and swinging dual lightsabers. The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. Just a couple things, you talked about medium armour, is this still a feat? This build is best when the character starts as a Scoundrel and then picks the Consular Jedi class later. There are a lot of reasons to use explosives though; for one, a lightsaber can't be used to deflect explosions. This build uses the Scout class. As a guardian you probably only have one point to put in each level. Shame that those two buffs doesnt stack, but hey, 4 Attacks per round with Flurry in Heavy Armor is still awesome. This build is designed to take down other force users with ease. in History, minored in Political Science I have lived in the Houston TX area my whole life; love the wintershate the summers. This build uses the Force Suppression, Force Resistance, Force Push, Stun, and Burst of Speed. What I created is the most brutish juggernaut clad in heavy armor I ever played, yet at the same time enjoying all the advatantages of Buff Powers. It adds your DEX modifier to chance to hit and doesn't affect damage, And actually, in Kotor II it's possible to make I believe 5 times in a single round, though I believe only the physical classes can achieve that. This update will add five additional builds that players might want to give a try. All you have to do is use master speed and then use master flurry on an enemy and you have a combined 5 attacks per round on an opponent and with your lightsaber doing about 20-60 damage per hit and having 5 attack chances per round nothing can stop you. Can anyone recommend stats, skills, feats, gear etc. Top work on the concept,presentation and delivery. The combat is boring and you pretty much become invincible with any build. Players will also want to max out their Force Resistance power. However, players won't be missing anything critical by keeping this stat low. Share More sharing options. The run speed in this game is a bit slow; give this build a try when replaying the game to make all the running back and forth a little less cumbersome. Using indicator constraint with two variables. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. Connect and share knowledge within a single location that is structured and easy to search. Then Repair catches my eye, seems interesting in this game. Like those games, this build starts weak but gets increasingly more powerful - by the end of the game this build will be defeating entire groups of enemies in seconds. so . Aim for a balanced set of attributes, and a mix between combat and support feats and powers. Jedi Guardian Sith Marauder combo will give you the most Feats and Health Points + Marauder has some badass bonuses like increased damage, reduced damage taken and Fury. Go for Dueling, Jedi Defense, Regenerate Force Points and some Lightsaber Specialization along with Finesse: Lightsaber. Just count with fact that it will eat your poor Force Point really fast. Constitution is directly related to the player character's Health bar. Obviously, this build requires starting as a Scoundrel for the Stealth and Sneak Attack skills. Heal While itsLightside Power, it will come in handy sometimes. That is a master with the lightsaber that can zip around during a fight dispatching enemies with a swing of their lightsaber. However, his love of gaming has never dissipated over the years. For the other two classes, you should pick either Jedi Weapon Master or Sith Marauder. There are three different potential . For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. Fans must speak to Kreia, who will give players the option to select one of three possible choices: Regardless of their chosen class up to this point, players can select any of the three above options. Play a consular so you can use aoe attacks or at least use master speed, dual sabers and flurry. Repair will increase the components you get from breaking down items. Why is this sentence from The Great Gatsby grammatical? The Workbench is a feature I see as one of the most important for increasing your power late-game. With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. Anyone familiar with Star Wars lore knows that Mace Windu was not the traditional Jedi. We include affiliate links in articles. Players will need to increase this build's Charisma and Intelligence - the Intelligence is needed to increase the number of skill points players can allocate to Persuade. Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. Focus on Ferocity Form which will give you another Attack per round and -2 Defense and Resilience Form for defense against Blasters. Darth Malgus fits the idea very well. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. As for stats I would concentrate on Dexterity, Strength and Constitution. This Google site will serve as the most up-to-date version indefinitely. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. His Tech Specialist levels also don't stack with his Jedi Guardian levels for the Unarmed Specialist feat, which means he'll be at least 6 levels behind on his unarmed damage. ncdu: What's going on with this second size column? Additionally, at a certain point players need to choose from three Jedi classes; which are Guardian, Sentinel, and Consular. If the player can pull this off, though, they will be rewarded with the option of making a super-powered Jedi character. I'm actually doing a cross-class character with a Guardian and a Master hybrid. Force powers for the Windu build include: Burst of Speed, Force Push, Force Resistance, Valor, Throw Lightsaber, and Stun Droid. Let Kreia buff you up with all possible buffs and then let her cast some Lightings on your enemies. Gains a bonus of + 4 or + 5 with a minimum dexterity of 18. Though HK-47 is not the most optimal party member for combat, he is the most optimal for enjoying the game. How to Get Mods on a Hardmod (Modchip) Original Xbox? This item will only be visible in searches to you, your friends, and admins. Wisdom will comes in use for few of those Dark Side Powers this character has. RELATED: The Best Star Wars Imperials Not In The Shows Or Movies. This gives the character the Persuade skill early in the game. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Double saber guardian build in KoTOR 2 Double saber guardian build in KoTOR 2. This opens up dialogue options that are not otherwise available. Just count with fact that it will eat your poor Force Point really fast. This build is dependent on what items players use versus what skills or feats they choose. Mutually exclusive execution using std::atomic? but there is one thing that. The Weaponmaster and the Sith Lord are the 2 strongest classes in the game. So after all these years I discovered something I didn't know. Get the Dual-Wielding feat, and focus on maxing out the Flurry feat. You need to sign in or create an account to do that. This build uses the Dueling, Flurry, Weapon Focus: Lightsaber, and Jedi Defense feats. After all, this is a Star Wars game. Theyve got a decent class feat that diminishes the effects of attacks that cause fear or stun your character. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian. These in conjunction with one another give you a 13-23 or 14-31(on dark side opponents only) damage boost, a 2 defense boost and a +4 attack bonus. Do not become sith lord/jedi master as it is useless, go skills or sentinel class, Pro tip in k2 if you get the finesse perk you can make your hit chance and dmg scale off dex instead of strength. Make sure to throw a point into the physical attributes (STR, CON, DEX) from time to time too. Status effects can quickly turn a would-be victory into a crushing defeat. Really, this is a question for role-playing. Youre better off focusing on speeding through combat and the story. That's great, but he can't wear robes, which means the best armor he can wear and still cast all force powers is the Miner Outfit, which provides an amazing 1 point of defense and no other bonuses. This build is also fully capable of simply dueling the final boss in. Weve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. All rights reserved. How can I make Bao-Dur an effective Jedi Guardian? When youre building one you should think about focusing on Strength, Dexterity, and Constitution. The best answers are voted up and rise to the top, Not the answer you're looking for? Early in the game, the bonuses for Critical Strikes are not very appealing. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. This is a link to the guide, but be warned that it contains spoilers. CON affects your health and somewhat more importantly the implants you can equip. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. I'm on malachor V and I just can't get through Trayus academy -.-. I am a 30-something year old who played the original game on XBox back in 2003. Build: Soldier Light Guardian, HK-47, Jolee. Another strategy is to stay in the shadows and fight enemies on the player's terms. The player is free to pick Duelist or Two-Weapon fighting styles. It's understandable, this is a Star Wars game that lets the player create and play a Jedi. As for other upgrades, go for pure Damage. Light vs dark. Harry Slater Your go-to destination for all things mobile gaming. That bit about using Kreia and Force Chain to get the effects of Force Speed on yourself is brilliant. KOTOR II Guardian Guide (Originally by SirCerberus). This is mainly for its Rapid Shot ability, but also the Implants. This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK-47 with the repair skill, which unlocks all of his story dialogue. Jedi Guardian's don't have a particularly wide variety of Force Powers available to them anyway, so you should easily be able to tailor a list to his limitations. Playing without it limits item choices in a huge way. Players want to take two-weapon fighting, Flurry, and Heavy Armor Proficiency for the Sith Mask. This build starts with the Soldier class and switches to the Guardian Jedi class. Can my saved game in KotOR be used for anything in KotOR 2? Guardian. Then i use the Ultimate Diatom Energy cell, the expert fencing emitter and Pontite lens. This build is a bit difficult at first - mainly because the player must refrain from leveling up until becoming a Jedi. The Jedi class should be either Guardian or Consular. So if Kreia uses Speed on herself, you will be speeded too. All trademarks are property of their respective owners in the US and other countries. This build is based on the idea of making an extremely overpowered melee character. With this build, the optimal choice is Jedi Weapon Master or Sith Marauder. The guardian build is a strength-based melee fighter with buffs. It increases the potency of the player character's Force powers and increases companions' chance to hit. Whether a character will succumb to the dark side and become a Sith is also up to the player. Star Wars: Knights of the Old Republic II - The Sith Lords. Hokey religions and ancient weapons are no match for a good blaster at a player's side. This site uses cookies from Google to deliver its services and to analyze traffic. Theyre going to get Force Powers on a regular basis, and get more Force Points to spend on them as well. From a gameplay perspective it may be nice that you never know what you are going to get, but from a build perspective you can't really rely upon anything. The Retinal Combat Implant will grant immunity to critical hits. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Sneak Attack should be improved to make the most out of this build's critical hits. This build uses the Scoundrel class for its Critical Strike and Scoundrel's luck ability; which eliminates the -5% penalty to Critical Strike. If armor, what powers should he take? Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. Please see the. Charisma has several uses in KOTOR 2. Obviously, avoiding more hits increases the Jedi Exile's staying power in a fight. Pocket Tactics is the world's number one mobile games site. STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. With this build, the player can spam Force Storm until the fight is over. Flurry will give you 1 bonus attack per round without any drawback. All trademarks are property of their respective owners in the US and other countries. Its no secret that Kreia is my favourite companion and I really embraced her as a teacher in this build. This is the character to pick if you want to focus on Force powers over combat. Other ranks are obtained at level 5 and 9. As combat specialists, Guardians gain the most benefits out of Feats. Focusing all efforts into improving Force Powers and making them easier to use, stronger and just generally more effective. These extra options can earn players some extra credits, but they can also let characters talk their way to victory. Bao Dur is boring, and that's a good thing. When it comes to the best, however, these builds are considered top tier. Graduate of Sam Houston State University -- Class of 2011 B.A. Will he be an effective unarmed combatant despite lagging behind in his Unarmed Specialist feats, or should he use a lightsaber? Why pick anything other than a plasma sword that can cut through almost anything with ease; however, if a character is built around using blasters they can be just as deadly. As you can see, I havent mentioned third companion. I am also an avid gamer and have researched the history of electronic entertainment extensively. Windu walked a fine line between the light and dark side of the Force; especially with his lightsaber techniques. It works for either light side or dark side, but dark side is the optimal choice. So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. Expect to reload the game a lot. Followers 0. Check out our Star Wars: Knights of the Old Republic 2 mobile review to get our full thoughts. The idea of a Heavy Armour anything in KotOR is difficult to stick with and you managed to get all the Perks of Heavy Armour with all the benefits of being a Jedi. 12/30/16 Changed the Attributes to correctly list Strength as 16 and Constitution as 18, and added the alternative attribute scores. However, some are still useful. It's worth noting that Class Skills cost 1 Skill Point to increase, while Cross-Class Skills cost 2 Skill Points to increase.