Returns the first member from the array. Determines whether saving is allowed within the current context. Registers the passage as a VTT passage. In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. Gets or sets the track's current time in seconds. Returns a new independent copy of the track. Begins playback of the playlist or, failing that, sets the playlist to begin playback as soon as the player has interacted with the document. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. SugarCube 2.x - The current version of SugarCube. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. The text of a container macro parsed into discrete payload objects by tag. See LoadScreen API for more information. Returns the first Unicode code point within the string. It is replaced by the Setting API and settings special variable. Returns a reference to the dialog's content area. Note: Returns the array of track IDs with the given group ID, or null on failure. See the Save.onLoad.add() method for its replacement. Click the Formats button in the right sidebar of Twine. This feature also prevents players from losing progress if they try to use the browser back and forward buttons to navigate, or if they refresh their browser for any reason. Story API. To enable test mode, use the test option (-t, --test). TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Deprecated: Global event triggered as the first step in closing the dialog when Dialog.close() is called. The Config.debug setting for more information. This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. The pill container contains pills for each day of the week. Warning: The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. See UIBar API for more information. You may forcibly enable test mode manually by setting the Config object's debug property to true. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. When a new moment is created, SugarCube stores the playthrough state to session storage. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. If omitted, the story title will be used instead. Gets or sets the track's volume mute state (default: false). Removes all instances of the given members from the array and returns a new array containing the removed members. If you have a property that uses an array of values, you will be able to use the various "tag" functions to . Local event triggered on the typing wrapper when the typing of a section starts. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Attaches fullscreen error event handlers. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. Returns whether any of the given members were found within the array. See the _args special variable for its replacement. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. Values may be of most primitive types and some object types, see Supported Types for more information. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. SimpleAudio API, AudioRunner API, and AudioList API. You should virtually never need to use the verbatim HTML markup. classes) guide for more detailed information. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. Deprecated: An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. Resets the setting with the given name to its default value. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Requirements. Arithmetic: The expression yields a number valuee.g.. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Note: A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. All DOM macros require the elements to be manipulated to be on the page. In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. Pease, do not take your players' bandwidth and data usage lightly. Note: Returns an array of the story metadata store's key/value pairs as [key, value] arrays. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. For example: Warning: Used to populate the story's banner area in the UI bar (element ID: story-banner). Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Warning: Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. . The parser instance that generated the macro call. Warning: Returns the current state of the engine ("idle", "playing", "rendering"). Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. See Also: Generates no output. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Note: Returns the number of times that the given member was found within the array, starting the search at position. SimpleAudio API. Returns the total number of filled slots. However, I've tried to use elements in these arrays, like this: $y=$z [0] [2] and it doesn't seem to work. Executes its contents if the given conditional expression evaluates to true. Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. Returns a reference to the current AudioRunner instance for chaining. Collects tracks, which must be set up via <>, into a playlist via its <> children. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. Selects all internal link elements within the passage elemente.g., passage and macro links. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. The Config API serves the same basic purpose. Non-generic object types (a.k.a. For standard browser/DOM events, see the Event reference @MDN. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Sets the selected tracks' repeating playback state (default: false). There are many ways to use and interact with variables. Returns the value of the story or temporary variable by the given name. Prepares the dialog for use and returns a reference to its content area. Sets the selected tracks' current time in seconds. Returns whether the given slot is filled. Story variables are a part of the story history and exist for the lifetime of a playthrough session. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Gets or sets the playlist's volume level (default: 1). The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Completely removes the UI bar and all of its associated styles and event handlers. This method has been deprecated and should no longer be used. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. The variable watch panel may be toggled via the Watch button. When used to set a value, returns a reference to the current AudioTrack instance for chaining. Caveat for Internet Explorer: SugarCube only supports IE 9. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. . Thus, any groups or playlists containing the deleted track should be rebuilt. Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. Returns whether the track's sources are currently unloaded. Returns a reference to the active (present) story variables store (equivalent to: State.variables). See the State.prng.init() method for its replacement. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. This series is intended for. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. A function, which causes the autosave to be updated for each passage where its return value is truthy. Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. Elements that are already part of the page, on the other hand, present no issues. Note: Triggered before the modification of the state history. Returns whether the UI bar is currently hidden. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a
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