Same goes for AA. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. These apply on the small airframe, since the small airframe is used as CAS. Too little offensive power is bad, but too low Org/HP is also bad. This detection percentage is modified by other variables. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Air wings are a group of planes forming an air unit attached to an air base. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Logistics strike. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Tac bombers can fly in from super far away. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Strategic bombers seem useless if you've never been heavily bombed. I didn't know they targeted Airbases first. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. However, different models of plane within the same type (e.g. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. Single player no, multi yes. Are strategic bombers worth building? Pushing with infantry and CAS often works against a weak enemy. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Very important when pushing into an area where supply hubs are far apart. Nukes help a lot. 1936 fighters and 1940 fighters) may be mixed in the same air wing. Up to -30% movement speed to enemy divisions. Averaged over a long time, they will shoot down planes every time they are attacked. Transport plane: Deploys paratroopers and drops supplies. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. In this section, well list the most-used types. Would make it easier to build them. If in a mp game yes, vs ai no. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. You need to sign in or create an account to do that. And this is actually helped by them having a huge air force, because the AI never disbands air wings. on Paradox technology, Legal Questions, Paradox A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Mission efficiency bonuses (e.g. 1. Heavy fighters' larger range also means that they can be used to defend a larger area. But this is one of the primary uses of strategic bombers. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. Air supply. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. Valve Corporation. With 48 CAS present, the bonus would be +22.2%. Create an account to follow your favorite communities and start taking part in conversations. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Use the attrition graph to determine how much reliability your variant equipment needs. They can perform Close Air Support, Naval Strike, and Port Strike air missions. Wings with this By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. I will not bother to strat bomb an area that I know I can break and take quickly. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). The poor AI can't defend well against bombers. So having more support arty by having smaller divisions, boosted by SF (right) would be good. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). Reddit and its partners use cookies and similar technologies to provide you with a better experience. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. Pilot exercises. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? +1 I agree with everything you said. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Is there a template that negates this, other than the Ancient CAS? Does this modifier work ? ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 For the King of CAS, it keeps saying the weight exceeds the thrust. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Wings with this mission target enemy ships, both inside and outside of naval battles. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. Dropping a nuke is done from the Default Map view. They are still devastating in multiplayer once you get enough of them. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. 25 days ago. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. An air wing may be assigned up to one ace only. Strategic bombers can be fought in the air by fighters. Scout plane: Provides intel on enemy troop compositions. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. Drops supply from the air to units without supply, preventing attrition to your units. You need a strategic bomber station within range of the target province . The maximum air base level is 10[2], for a maximum of 2,000 aircraft. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. There are many battalion types in the game. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. This. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. Their lower agility however means that they will struggle against regular fighters. This is a community maintained wiki. Ai is so shit you dont need any strat. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Btw the current war score from strat bombing is completely broken and overpowered. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Different missions are available for different plane types. When 1.4 comes out I believe tomorrow this will supposedly be fixed. All trademarks are property of their respective owners in the US and other countries. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Then invaded, and send in CAS. All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. At the same time I will . After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. Destroys ships that lie in port. This page was last edited on 8 January 2023, at 00:10. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. open.spotify. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Strats can completely cripple the enemy, but requires a lot of IC. Bomb the infrastructure behind German lines. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. The details pane of that window provides numbers across a long time frame. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. They're generally pretty useless. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. Intel advantage + air superiority can go from 25% to 40% bonus. So a compromise between those effects is 20-30 CW. Fighters are fast and nimble and can do many jobs. Amazing guide! Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Light tanks have virtually no armor and a low cost. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. If yes, then what's the point in picking the day bombing branch unless you really. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. Or if you just love roleplaying with night bombings then yes!!! Each plane assigned to the attack rolls to hit a target. Press question mark to learn the rest of the keyboard shortcuts. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Through Officers of the Service Role focus. TACs are great for their versatility. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. The automatically stop pilot exercises when fully trained icon will show when properly enabled. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. Please see the. Naval bombers en masse are ridiculous. If you spot a mistake then you are welcome to fix it. This page was last edited on 13 October 2022, at 14:57. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). The excess intel only serves as a buffer if the player stops performing any air reconnaissance. 28% comes from the spy network (2 agents in Italy). Since you can't tell your bombers what to target anymore, they're useless. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. The CAS frontage of a battle can be filled by planes from multiple friendly wings. The more planes you fly over a state, the faster you will reach the maximum. For example, with 60% air superiority the enemy will suffer a 7% penalty to . in the air region without regard to the number of air wings present. For a better experience, please enable JavaScript in your browser before proceeding. within the strategic region by clicking on the proper button. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. The Air technology research tree is used to unlock and improve different types of aircraft. Interception. Overwhelming firepower (Overwhelming Firepower). hoi4 isn't an easy game, people opt to play it . Air bases are needed for the operation of aircraft. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. No point in destroying factories if they only get shot down and your troops cant push. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? They can attack enemy convoys carrying troops. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. 3. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. For this guide, I have created a combat width simulator. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Is this the case in hoi4? Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) CAS deals damage directly to enemy divisions in combat. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. In addition, combat width, reliability and support companies are discussed in detail. Tactical bomber: Can be outfitted for any role, but is best used as CAS. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Creating divisions is one of the most important aspects of Hearts of Iron IV. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically.
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