It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Key tool in frame traps, leading to some of Sol's highest damage. Guilty Gear Strive Tier List: Best Characters - Dot Esports Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. As Ram, you might have to rely on faster normals to avoid his spin, but. Matchup guides, advice, and analysis for Zato-1 in GGST. Create an account to follow your favorite communities and start taking part in conversations. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Try to get Axl to whiff. Sol does a crouching kick, which is his fastest low. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. Only 100 matches per match-up. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Be careful when throwing out this move in neutral, as its range is quite poor. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. This page was last edited on 27 February 2023, at 20:20. Published on 3 Mar 2023. Both characters struggle to stop the other when they get going. Will force a Wall Break if the opponent touches the corner. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. GGST - Ramlethal Valentine Matchups - Dustloop Wiki H KabariGuard:AllStartup:18Recovery:19Advantage:-3. 12k matches is a lot, and 100 matches PER MU is not bad. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Popularity. If you don't punish it however, she's +2 which means she can keep running her pressure. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Guilty Gear Strive Crossword Quiz - By matthewafilippel A window in which to cancel a move. 2S is also still useful. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked Usually something like to a. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Slight ground bounce on hit, hard knockdown upon landing. It's not reliable to try going for these though. Tiers for Guilty Gear Strive - EventHubs Giovanna has red hair and a tanned skin complexion. Character Strategy pages generally have at least some basic counter-strategy. Counter Hit state during recovery until landing. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Refer to the. Includes first active frame. Sol matchup chart. For example, if Sol has 15% popularity the top 150 players are counted. Test 6P is juiced so if Ram gets 6P happy just slap them. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Millia's mobility lets her keep Ramlethal honest in neutral. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs He's too fast, period. Indicates an entity that exists seperately from the character was spawned. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Guilty Gear -Strive- Sol Vs Sol - YouTube If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. It's risky but can work. The lower the tier, the weaker the character. This opening is designed such that the attacker can easily counter the defender's attack with his own. Browse our network 9 . Despite what the animation implies, it can hit certain crouching opponents. Day diff. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Sol rushes forward low to the ground and delivers an uppercut. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Faust - 5.9. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Hes quick enough to punish you easily and quick enough to close the gap. At long range, you can use Banjoneto to hit Chaos. Only occurs if the first hit successfully connected. Zato-1 - 4.7. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. GGST - Baiken Matchups - Dustloop Wiki If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Toggle menu. Be ready to fuzzy a lot when she's on you. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Furthermore, 6P special cancels on block which will let you start running your pressure. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. This attack is Sol's best point to use Roman Cancels in most combos. Sol grabs the opponent and headbutts them. Proper conditioning is a huge part of Sols gameplan. Please keep in mind the matchup chart is subjective and not all players may agree. In the corner, you can also link into dash 5K for big meterless damage. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Remind them that blocking isn't everything. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Knocks opponent away and causes slight ground bounce on air hit. What does the symbols of / and /bet symbolize in a dream? 6P the dolphin so you can use rekkas to get your hard knockdown. Faster than average start-up at 4 frames. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube Ground bounces on hit, hard knockdown upon landing. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. 12k matches is a lot, and 100 matches PER MU is not bad. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Millia bottom 3. I think most interestingly is Leo. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. This page was last edited on 28 January 2023, at 04:05. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. sweep that can slip under many attacks. The M&M&C will kick out Axls and Goldlewis can have a better route to top. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Use it to steal momentum against poor okizeme and predictable pressure. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . by 25% before applying R.I.S.C. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Here's how you can play Anji Mito in Guilty Gear Strive. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Due to it being a projectile, you can't do anything about it. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube . Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Sol has tricky special moves which help him get in, and a suite of normals which . Important tool for landing Clean Hit Volcanic Viper in the corner. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Ram has access to a few safe jumps making her Mortobato super easier to bait. Blazing! Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Just be mindful that Chipp has. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Someone you don't want to run into. Can throw the opponent either forward or backwards. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). On air hit, it floats the opponent for a reliable juggle. In general, use low-commit moves like your K and P buttons. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Also Snail is -24 on block. A very well-timed jump attack on a character who is rising from a knockdown. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Guilty Gear Strive llegar el 7 de marzo a Xbox, PC y Game Pass He wears a white coat with purple lining decorated with silver studs and . Be ready to jump! His immense damage output massively rewards hard reads. I want to pre-face this by saying that tier-lists don't matter. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Wall Damage when hit raw is increased to 700 (900). Weird that I'd have them exactly reversed. Pay close attention to how much Axl is committing to that button and counterattack. Sol does an uppercut followed by a fiery straight punch. Sol's command throw. She's plus for days, but you can find an opening if you're patient. Hits twice. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. It can clip him which puts him into a stagger state, allowing Ram to get in. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. She does have, Ram on offense is usually business as usual. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. You should be gaining ground when you block it, not getting pushed back. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. It loses to throws, so try to only use it if the opponent isn't at point blank range. Launches opponent and switches sides on hit, hard knockdown upon landing. Can be Roman Canceled on hit for decent damage and better okizeme. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Wanna see me combo into 5K on Counter Hit? An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. High pushback on block can make this move safe if properly spaced. Combos into 6S against crouching opponents for both better damage and a knockdown. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. You out neutral him but he heavily out damages you. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Guilty Gear Strive tier list - All characters ranked from best - GINX 0% 100%. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. GGST - Sol Badguy Overview - Dustloop Wiki Wall bounces airborne opponents in the corner. Vote for Sol Badguy's tiers . Vote for Ramlethal's tiers . Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. How much R.I.S.C. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Popularity. It's way too much work for one person. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Guilty Gear Strive arrives on Game Pass next week Worst Match. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. A projectile which usually travels slowly across the screen in a horizontal path above the ground. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Laskeese 2 yr. ago. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. It can also be kara canceled from 6S for another range increase. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . 24. Going to ignore the Chipp matchup for the time being, apologies in Combos into 2D for a hard knockdown. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Chipp. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Above her head floats a cracked yellow halo. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. That being said, f.S's pushback means that there are ranges where 5H will whiff. Offense. Launches opponent on hit, hard knockdown upon landing. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. I "modernized" the Blinkitys version to be more accessible. Throws list the amount of Frame Advantage upon successfully throwing the opponent. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. . The proportion of damage dealt when hitting Off The Ground (OTG). First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Ramlethal's Guilty Gear Strive tier match ups.
Uva Data Science Masters Acceptance Rate, Articles G