The problem is that its a niche weaponwithout a niche. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. "- PHB Page 175, Top Left of the Page. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. -Damage: 2D4. *Plus Blinding Strike and Disabling Strike from this list. Crossbow Expert 3. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Another option might be plus 1 to Dex or Str and the superiority die? This opens up the possibility of a Dexterity-based grappler. Will One D&D Patch Up The 5e Armour Table? Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that its limited to only two weapons and you cant choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). It can be telepathically ordered to do pretty much anything such as lasso a creature. dndbeyond.com forum tags Daggers also are able to become thrown weapons in a pinch. Compendium. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. Could be an interesting part of a Cavalier's kit. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. Name Ability Prerequisite. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. You gain two superiority dice, which are d6s. Otherwise, I think it's a cool idea. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Sentinel feat can stop someone 10 feet away. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . So, do you like these? Ok, yeah I think your version is pretty good and seems more realistic too. You are using an out of date browser. I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. @jgn A campaign where one of my players wants to use a whip all the time. I would have thought the Swashbuckler pretty much covers duelling! Right, but they also need Dex to make the grab happen in the first place, Good points. UPDATE. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well.
Feats | Unearthed Arcana | Dungeons & Dragons Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Who wins a Grapple contest if the checks tie? Increase your Dexterity score by 1, to a maximum of 20.
Pin on Dungeon Solvers - Pinterest Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. Powered by WordPress & Theme by Anders Norn. Which should be the dominant model here. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. Disarming Attack? Let me know what you think of it if you end up using it though. . I was really pleased with my creation, but the response so far has been underwhelming. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! If you want this to be balanced you should replace the reaction attack with something else. Now then, the rules for dual wielding in 5e are pretty straight forward. It just doesn't ring true to me. Oh I just had a great idea. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. (i.e. Prerequisites: Wisdom 13 or Higher.
War Caster - Feats in D&D 5e - YouTube Id be tempted to make it once per attack action (for synergy with Action Surge). Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? What is the correct way to screw wall and ceiling drywalls? I think there might be room for a feat that makes one-handed fighting a viable option. Community. A die is expended when you use it. Welcome to my blog and do subscribe to stay in touch! I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! Select a feat from the list to view it here: Manage Homebrew . When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Not sure the benefits of reach when you can just shoot it from even further away.
Whip Mastery Feat : r/UnearthedArcana - reddit As-is theyre just daggers that havereach. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. It may not display this or other websites correctly. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. You are at your best keeping your opponents at bay. Instead, I opted for it to simply half the targets movement speed for a turn.
+1 Whip Master Feat (5e) : r/dndnext - reddit Plenty of other famous characters use whips and look slick as hell doing so.
Frontpage - DND 5th Edition First of all, it requires you to not be using your whip to restrain a creature. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. I found your article very responsive and easy to understand. POLEARM MASTER FEAT
Fighter Feats 5E: The Top 10 Feats for Fighters - Nerds and Scoundrels *Plus Blinding Attack and Disabling Attack from this list. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Its a little untidy, esp. Using indicator constraint with two variables. Tools.
D&D 5e: Spell Sniper Guide - Gaming - MOW Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. I cannot recommend this HIGHLY enough. This makes me want to play Trevor. That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. Not sure what I confused it with. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Whips are fun, flavorful, and iconic weapons. You must use the new roll, even if it is a 1 or a 2. Charm Monster is a bit more powerful, so I gave it a cost of 3 charges to keep it in line with similar items that value a 4th level spell at 3 charges. Its a shame that theyre so mechanically lacking in D&D 5e. Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. Use the statistics for a mace. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn.
Feats 5e Dungeons & Dragons - DnD 5e - AideDD Realistically one could argue that this is the reason why rogues miss out on whip proficiency. Why is this the case? (Skills with Different Abilities variant rule). When wielding a whip, you can attempt to grab another creature using your whip. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. When player has target bound, concentration rules are in effect. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. My primary intention is to disarm. Not bad.
dnd 5e - Is this homebrew Whip Specialist Fighting Style balanced Message PHB: Too situational. Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. Thanks for taking the time to feedback on these! I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes.
DnD 5e - Practical Guide to Grapple | RPGBOT If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. Can you please clarify? The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. This feats main problem is its busted on a rogue. Rogues are not proficient with whips and would still have to choose to take this talent. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. A bian, or hard whip, is a ribbed metal rod often used as a training sword. Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. In fact, its probably one of the cooler uses of a whip. Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. The difference between the phonemes /p/ and /b/ in Japanese. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! How would you do it?
Spell Sniper Feat Guide 5e: 29 Spells You Can Supercharge by Wizards of the Coast. The Abyssal Whip is a powerful weapon and extremely accurate. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. Components: V, S, M (area of dim light or darkness). I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. B . Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. Press J to jump to the feed. A die is expended when you use it. Reset [+] Name Ability Prerequisite Source. Have you playtested it? When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? You can find the feats in the PDF below. Any thoughts on how I could optimize using a whip? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. How can we prove that the supernatural or paranormal doesn't exist? When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. The problem?
Optimized Feat Guide for D&D 5E - Tabletop Builds (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). Choose this feat, choose Find Familiar, and select the pet of your choice. JavaScript is disabled. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn.
9 NEW Weapon Feats for 5th Edition Dungeons & Dragons However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. Thanks for the feedback! Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. I couldnt recommend this guide enough.. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. When wielding a whip, you can attempt to grab another creature using your whip. Whip Master's special action is slightly less effective for the following reasons. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Youve Got to Roll With It was published in the national broadsheet, The Independent. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Disarm / Push / Pull / Bind / Damage must be stated. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). This is the main reason why I created the feat. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. Seriously, this thing is ridiculous. I will be looking for some more articles on your site thanks for this lovely post. Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. - ranged "grapple" and then attack? I may well come and finish the job over time. Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. by Paizo. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. Flail Master: I like the disregard shield bonus once per round mechanic. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. You gain a +1 bonus to attack rolls made with whips.
War caster 5e feat cantrip dnd | Combining Warlock features & Whip Whip - Equipment - D&D Beyond Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. On a successful check, the creature cannot move away from you. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). in the Players Handbook, as an optional way of making your weapon choice mean something? Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. I don't love the acrobatics check to shove or pull. If so, it seems pretty solid. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. Swashbuckler Thats the one I meant. This feat allows a character to choose one level 1 spell from another class. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. Take a look. Watch. The result was 19 new weapon qualities that meant no single weapon was exactly the same.